My Game Projects
OPERATION_LITTLE_FEATHER
OPERATION_LITTLE_FEATHER is a solo graduation project where I was tasked to develop and showcase my expertise in an area of game specialisation. I chose to make a movement parkour shooter inspired by games like Mirrors edge, Titanfall and "They killed your cat" The game features momentum based movement with wall running and ledge climbing, manual reloading and weapon handling as well as multiple camera and visual effects. With this project I mainly highlight my abilities with character, controls and camera.
The technologies used to create this project where; Unity Game Engine, Visual Studio, C#
Shushi2Go
Sushi 2 Go is a game project where the player endlessly runs on a conveyor belt to get as high of a score as possible. Functions I worked on Include the player's fixed movement on a dynamic array, some camera work and effects and creating virtual gravity for the player. As well as the audio and audio management systems.
The technologies used to create this project where; Unity Game Engine, Visual Studio, C#
Daggerbound
DaggerBound is a school project where we were tasked to create a top view RPG game, there were some management issues that needed overcoming and we all learned from our mistakes Most notable functions I was heavily involved in was the respawning system and the Dialog System.
The technologies used to create this project where; Unity Game Engine, Visual Studio, C#
Queens Rush
Queens Rush is a school group project where we where tasked to design and create a game with an action theme. The resulting game was a "Boss Rush" game where the player needs to defeat a sequence of bosses to win the game. In this project I was responsible for programming the player character, movement, camera control, animation blending, Player HUD and features like picking up and throwing projectiles as well as how those projectiles acted.
The technologies used to create this project where; Unreal 5 Game Engine, Blue print visual scripting
Queens Rush
A year of flavours is a cosy cooking game where the player needs to find ingredients around a Swedish cottage and by completing a variety of minigames with the right ingredients the player will be able to make a dish for that season and then continue on to the next level. In this project I was responsible for the inventory system, item and item interactions, where the player has an inventory in which the items need to be stored and the player needs to be able to transfer said items to the correct stations that then check if the item inserted was the correct one.
The technologies used to create this project where; Unreal 5 Game Engine, Blue print visual scripting, Visual studio, C++
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